ts1: TWCup
ts2: Competitive
ts3: Regular

World settings ts2: Competitive

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Settings
Game speed 4
Unit speed 0.8
Ability to demolish buildings Active
Morale inactive
Farm rule active (1500 spaces / level)
Basic defense 20
Milliseconds Active
Fake limit Inactive
Research system 3-level system
Church inactive
Achievements Active
Growing barbarian villages Active (up to 750 points)
Bonus villages No bonus villages
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus inactive
Protection for beginners 2 Days
max. ratio of attackers : defenders inactive
Flags Disabled
Units
Archers inactive
Scout system The scout can report troops, buildings, resources and foreign units depending on the researched level
Paladin Inactive
Militia Disabled
Nobleman
Increased prices for noblemen: Active, Prices increase after the second noblemen
Inexpensively recreate noblemen Active
Max noblemen distance 50 Fields
Loyalty decrease per nobleman attack 25-35
Loyalty increase per hour 4
Configuration
Tribe member limit 8
Defeated opponents rankings Active, according to points
Account sitting Active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 30 days days within the last 60 days.
Free trade only possible within your own tribe
Select a direction Active
Victory requirements Person with the highest score wins
Start date 2016-11-07
Version 32014 8.69

Unit overview


Unit Offensive strength General Defense Cavalry Defense Speed Haul
Spear fighter 503010 1 10 15 45 5.62 25
Swordsman 303070 1 25 50 25 6.88 15
Axeman 603040 1 40 10 5 5.62 10
Scout 505020 2 0 2 1 2.81 0
Light cavalry 125100250 4 130 30 40 3.13 80
Heavy cavalry 200150600 6 150 200 80 3.44 50
Ram 300200200 5 2 20 50 9.37 0
Catapult 320400100 8 100 100 50 9.37 0
Nobleman 280003000025000 100 30 100 50 10.94 0

SymbolMeaning Explanation
Offensive strength The attack strength shows how strong the unit is during an attack.
General Defense the defensive strength shows how well a unit can defend itself against infantry units.
Cavalry Defense The cavalry defense shows how well a unit can defend itself against cavalry units
Speed The speed tells you how many minutes this unit needs to cross one field.
Haul The haul tells you how much this unit can carry.

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